You Play as Dylan Faden
If you are wondering who you play as in CONTROL Resonant, the answer is Dylan Faden. He is Jesse Faden’s younger brother, previously held by the Federal Bureau of Control, and he becomes the game’s central playable hero.
That change matters because Resonant is built around Dylan’s more aggressive, melee-focused powers. Instead of replaying Jesse’s established journey, you experience the crisis from someone shaped by years of containment, Hiss influence, and uneasy cooperation with the FBC.
| Character | Role in CONTROL Resonant | Playable status |
|---|---|---|
| Dylan Faden | Main protagonist searching for Jesse and fighting supernatural threats in Manhattan | Yes |
| Jesse Faden | Dylan’s sister and the former protagonist of CONTROL | Appears in the story |
| Zoe De Vera | Dylan’s FBC contact and companion voice | Not playable |
| Caspar Darling | FBC scientist connected to Dylan’s past | Not playable |
Dylan is not simply a replacement with Jesse’s old abilities. His fighting style emphasizes close-range weapons, charged attacks, supernatural skills, and movement powers that help him navigate a distorted version of Manhattan.

Why Dylan Is the Protagonist
Dylan’s history gives CONTROL Resonant a personal stake from its opening. He and Jesse were separated after the Ordinary incident, and the FBC kept Dylan under its Prime Candidate program for years. The agency viewed him as a powerful parautilitarian, but its treatment of him left him distrustful, isolated, and volatile.
By the start of Resonant, Dylan has awakened after a long coma. Jesse is missing, portions of Manhattan have become disconnected from normal reality, and several paranormal forces are competing for control of the city. Dylan agrees to help, but the FBC still treats him as a risk and monitors him closely.
| Story element | What it means for Dylan |
|---|---|
| Jesse’s disappearance | Gives Dylan a direct reason to cross the altered city |
| FBC containment history | Explains his distrust of the Bureau and uneasy alliance with it |
| Hiss threat | Brings back the force that previously influenced him |
| The Patterning | Introduces a new reality-warping danger opposed to the Hiss |
| Mold outbreak | Creates a third hostile presence across Manhattan |
Dylan’s perspective also makes the story more uncertain. Jesse entered the original CONTROL as an outsider looking for Dylan. In Resonant, Dylan is the one trying to find Jesse while dealing with an organization that once controlled nearly every part of his life.
His character is intentionally more vulnerable and conflicted than Jesse. He has exceptional paranormal potential, but he is still learning how to use his freedom, powers, and relationship with the FBC. That tension carries into both dialogue and gameplay.
How Dylan Plays
Dylan is controlled from a third-person perspective, but his combat differs substantially from Jesse’s gun-and-telekinesis approach. CONTROL Resonant focuses on fast melee combat, weapon forms, dodging, status effects, and active abilities.
Early on, you choose an Aberrant Form for Dylan’s regular attacks. These weapons support different play styles, so your best choice depends on whether you prefer speed, balanced damage, reach, or crowd control.
| Main weapon form | Best use | Play style |
|---|---|---|
| Strike twin blades | Fast attacks and critical-hit potential | Mobile and aggressive |
| Cleave | Reliable damage, especially from behind enemies | Balanced melee |
| Scythe | Wide swings and longer reach | Safer crowd control |
| Hammer secondary form | Slow but heavy charged damage | Burst damage |
| Drill secondary form | Strong single-target pressure | Boss and elite enemy damage |
Dylan can also equip active paranormal abilities. These consume power, so combat is not only about attacking quickly; it is about choosing when to defend, apply status effects, summon help, or finish a vulnerable enemy.
Useful early combat priorities include:
- Learn the dodge timing, since Dylan does not rely on a standard parry.
- Match weapon damage types to enemy defenses.
- Use blunt attacks to crack hard Mold armor before switching to sharper weapons.
- Build Falter on enemies to create damaging openings.
- Experiment with fire and infection effects against groups.
- Save power for abilities that fit your current weapon setup.
Several major powers come from defeating Resonants, powerful bosses found across the game’s zones. After these fights, Dylan may have to choose between different rewards. You cannot freely unlock every option in a single first playthrough, so test an ability before committing when possible.
| Ability type | Example | How it helps Dylan |
|---|---|---|
| Defense | Shield | Blocks damage and can bash foes |
| Projectile offense | Barrage | Throws rocks to pressure enemies |
| Fire damage | Ignite or Inferno | Adds burn and increases damage potential |
| Summoning | Volatile Anomaly or Growth | Creates allies or hazards |
| Crowd control | Push or Ground Slam | Moves enemies and creates openings |
| Enemy conversion | Command | Turns non-boss enemies into temporary allies |

Finding Jesse Across Manhattan
Dylan’s main objective is to locate Jesse while containing the supernatural disaster spreading through Manhattan. The city is not a normal open world: each district has been transformed by paranormal influence, and traversal changes as Dylan gains new abilities.
Downtown is heavily affected by the Hiss, while The Park is overwhelmed by Mold. Other areas are shaped by the Patterning, which can turn buildings upside down, shift gravity, and force you to rethink where the ground actually is.
The world opens up shortly after the introduction, allowing you to pursue story missions, zone activities, side quests, collectibles, vaults, and Resonant bosses in different orders. Optional content is worthwhile because it provides talent points, gear materials, traversal upgrades, and additional context for the strange objects and people caught in the crisis.
| Activity | What Dylan gains |
|---|---|
| Main missions | Story progress, major unlocks, and direction toward Jesse |
| Resonant boss fights | New power choices and stronger world-state cycles |
| Vaults | Traversal abilities that open previously unreachable spaces |
| Side quests | Narrative encounters, rewards, and unusual Altered Item-style scenarios |
| Zone activities | Zone experience, local rewards, and talent points |
| Exploration | Chests, materials, collectibles, and shortcuts |
As zones level up, they unlock practical benefits such as better item access, additional chests on the map, and special challenges. However, defeating a Resonant can also begin a new Resonant Cycle. Enemies become more dangerous, combat encounters return, and new enemy types may appear in earlier locations.
That system gives you a reason to decide when to fight a boss. If a zone is already difficult, you may want to finish its side activities first. If you need a new power immediately, defeating its Resonant may be worth the increased pressure.
Traversal becomes much more flexible as Dylan unlocks abilities such as Reach, which lets him launch toward designated points. Later powers can alter how he moves through gravity-defying areas, including spaces where roads, walls, and skyscrapers no longer follow ordinary directions.
FAQ
In CONTROL Resonant, who do you play as?
You play as Dylan Faden, Jesse Faden’s younger brother. He is the main playable protagonist throughout CONTROL Resonant.
Can you play as Jesse Faden?
Jesse appears in CONTROL Resonant’s story, but Dylan is the confirmed main playable character. A broader playable role for Jesse has not been officially confirmed.
Why is Dylan looking for Jesse?
Jesse goes missing after the events that lead to Manhattan’s paranormal crisis. Dylan’s search for her drives the main story alongside the fight against the Hiss, the Patterning, and Mold.
Does Dylan fight like Jesse from CONTROL?
No. Dylan’s gameplay is more melee-focused, using transformable weapon forms, charged attacks, dodge-based defense, elemental effects, summons, and supernatural active abilities.
Can Dylan unlock every ability in one playthrough?
Not necessarily. Several Resonant bosses offer a choice between powers, and selecting one can leave the others unavailable until later progression or New Game Plus.

