Recommended Quest Order
The best quest order keeps Dylan supplied with movement upgrades before the campaign asks him to cross impossible-looking routes. Control Resonant is intentionally non-linear after its opening, but a few quests have hard prerequisites that can make the objective log seem stalled.
Follow the main route through Central, secure the first Fault power, and defeat the early required Resonants before pushing into tougher regions. This approach reduces backtracking while giving you useful combat options for Mold, Hiss, and boss encounters.
| Step | Quest or activity | Why do it now |
|---|---|---|
| 1 | Orientation | Completes the introduction and establishes the crisis. |
| 2 | Welcome to Manhattan | Opens Central and leads Dylan to Zoe. |
| 3 | Evacuation Procedures | Introduces the Evacuation Zone and advances the Arish route. |
| 4 | Arish’s Briefing | Opens the next containment objectives. |
| 5 | Jesse Sightings: The Incursion Fault | Grants Shift, the first major traversal power. |
| 6 | The Central Resonant | Provides a combat ability and fulfills an early story gate. |
| 7 | Power Lines and Into the Sinkhole | Advances the containment plan across several regions. |
| 8 | The West Incursion Zone Resonant | Required alongside the Central Resonant for later story progress. |
Do not treat every available marker as equally urgent. Some Side Stories are excellent for upgrades and exploration, but they rarely need to interrupt the main progression path unless you want their rewards.
Once you reach Zoe at the Watchtower, inspect visible points of interest and activate each zone’s map pylon. Map access marks blocked paths, nearby activities, vendors, fast-travel doors, and useful detours. That makes it much easier to tell whether you lack a route, a power, or simply the correct active quest.

How the Three Main Questlines Work
The campaign advances through three connected questlines. The Contain the Crisis thread is the central story, Search for Jesse supplies traversal progression, and Defeating Resonants handles regional boss fights and combat abilities.
| Questline | Main purpose | When it blocks progress |
|---|---|---|
| Contain the Crisis | Moves the story toward the final confrontation. | Often pauses until a Fault or Resonant requirement is finished. |
| Search for Jesse | Sends Dylan into Dimensional Faults. | Blocks routes that require new movement abilities. |
| Defeating Resonants | Tracks major regional bosses. | Certain bosses are mandatory before story missions continue. |
| Side Stories | Optional character quests, puzzles, and rewards. | Usually optional, though Pope’s Research is needed for a late route. |
The first major campaign pause happens at Enemy of My Enemy. It requires both The Central Resonant and The West Incursion Zone Resonant. If you have completed the visible containment tasks but no new marker appears, check the Resonant section of the quest log before searching Central for another conversation.
Search for Jesse is equally important. The Incursion Fault unlocks Shift, which changes Dylan’s gravity and lets him navigate vertical roads and upside-down structures. The Subway Fault provides another traversal tool for dimensional points and later routes. These missions are usually lighter on combat than Resonant encounters, so they are worth completing soon after they become reachable.
A practical rule is simple:
- If a route ends at a gravity-defying gap, finish the Incursion Fault.
- If distant grapple-style dimensional points remain inaccessible, prioritize the Subway Fault.
- If the story marker disappears after a main mission, check named Resonants.
- If a late-game destination seems unreachable, review both active Fault and Side Story requirements.
Midgame and Late-Game Story Path
After the initial open-ended stretch, the story regains a clearer direction. You can still explore freely, but several missions include embedded requirements that should be handled as they appear.
| Main story stage | Important requirement or note |
|---|---|
| Notes: Plan of Attack | Functions as a parent objective for Power Lines and Into the Sinkhole. |
| Enemy of My Enemy | Requires the Central and West Incursion Zone Resonants. |
| Recursions and Iterations | May require Jesse Sightings: The Subway Fault during the mission. |
| The House in Distress | May require Jesse Sightings: The Underpass Fault. |
| Sever the Hedron Links | Requires Pope’s Research to travel through the Unknown. |
| The Beginning | Epilogue; unfinished exploration remains available afterward. |
After Power Lines and Into the Sinkhole, complete the two required early Resonants if you have not already done so. Then return to Enemy of My Enemy. This is the cleanest point to check equipment, spend talent points, and upgrade Dylan’s equipped Aberrant form.
From there, Recursions and Iterations takes the story into the Underpass. If the quest redirects you toward the Subway Fault, do it immediately rather than trying to brute-force the route. The same advice applies later during The House in Distress, when Underpass Fault progress can become necessary.
The late-game sequence is more direct:
- Complete The Hedron Link.
- Start Pope’s Research when it becomes available.
- Use the resulting access to complete Sever the Hedron Links.
- Continue through Rebuild, Fight the Core, and The End.
- Finish The Beginning to see the epilogue and return to remaining content.
The Park and Unknown can be more demanding than Central. If their enemies feel punishing, there is no need to force a full clear during your first visit. Finish a Fault, earn a Resonant ability, improve your build, then return with better mobility and damage.

Resonants, Faults, and Optional Detours
Resonants are not just boss fights: each one expands Dylan’s combat options. The Central Resonant is especially valuable early because its reward helps broaden your answer to tougher enemy types. The West Incursion Zone Resonant should follow soon afterward because it is a required gate and depends on access opened through the Incursion Fault.
| Objective | Region | Recommended timing |
|---|---|---|
| The Incursion Fault | West Incursion Zone | Early, before extensive West Incursion exploration. |
| The Central Resonant | Central / Patterned Factory | As soon as you can prepare for the fight. |
| The Subway Fault | Evacuation Zone | Early-to-midgame, before later dimensional routes. |
| The West Incursion Zone Resonant | West Incursion Zone / Theater | After the Incursion Fault and Central Resonant. |
| The Park Resonant | The Park | Optional for early story; tackle when stronger. |
| The Underpass Resonant | Underpass | During or after Underpass progression. |
| The Unknown Resonant | Unknown | Later, once access and upgrades are in place. |
Before any difficult Resonant, visit the Gap and review your build. Craft newly earned artifacts, equip the powers that suit your preferred Aberrant form, and spend talent points from zone-level progress. Vendors in ice cream trucks can also provide materials for upgrades and respec items.
Side Stories are best used as flexible upgrade breaks. Complete Set, for example, becomes a multi-zone hunt for altered speakers and a subwoofer, so it naturally fits between main objectives rather than demanding immediate completion. Every Dog Has Her Day is a lighter detour that begins by returning a toy to a dog.
World Feats and FBC Tasks are also worthwhile when you need materials or zone levels. They are optional, but clearing encounters while traveling improves local progress and makes regular navigation safer until the regional Resonant is defeated.
FAQ
What is the best control resonant quest order for a first playthrough?
Start with Orientation, Welcome to Manhattan, Evacuation Procedures, and Arish’s Briefing. Then complete the Incursion Fault, defeat the Central Resonant, progress through Power Lines and Into the Sinkhole, and defeat the West Incursion Zone Resonant before returning to Enemy of My Enemy.
Why is Enemy of My Enemy not progressing?
You need to complete both The Central Resonant and The West Incursion Zone Resonant. The West Incursion fight also depends on completing the Incursion Fault first for the needed traversal access.
Should I do Search for Jesse missions early?
Yes. The Incursion Fault and Subway Fault provide traversal abilities used throughout Manhattan. Complete them when reachable instead of waiting until the main story forces you back.
Are all Resonants mandatory?
No. The Central and West Incursion Zone Resonants are required for early campaign progression, while others can be approached when your build and level feel ready. The Park Resonant is particularly reasonable to postpone.
Can I finish Side Stories after the ending?
Yes. The epilogue leaves Dylan able to return to unfinished activities, Side Stories, exploration objectives, and other optional content.

