The Complete Set quest overview
The Complete Set is worth finishing because it rewards an Untapped Bout Guard artifact and advances progress toward containing Altered Items. This control resonant speaker quest sends Dylan across Manhattan to recover four runaway SINKKI D50 speakers and a confiscated subwoofer.
Each speaker releases damaging sound blasts and escapes when approached. The trick is not speed alone: watch its route, wait for its short pause, then move in and interact before it starts moving again.
| Requirement | Details |
|---|---|
| Quest name | The Complete Set |
| Main task | Recover four speakers and one subwoofer |
| Main return location | Auction House in Downtown |
| Reward | Untapped Bout Guard artifact |
| Useful ability | Shift, needed for several routes |
| Major challenge | Containing mobile speakers without being knocked back |
You can begin the quest from more than one speaker-related location. The most straightforward early start is the Collector’s Apartment in Central, although the Museum of Curiosities can also initiate the chain.

Start the quest and contain the first speakers
At the Collector’s Apartment, enter the building and go to the second floor. Search the open apartment for the relevant notes and phone recording. These establish the story behind the altered audio equipment and add the quest to your objectives.
The first nearby speaker is outside, by the dumpsters across from the apartment. Trying to collect it makes it flee toward the construction site. Keep enough health available before pursuing it, since the soundwave blasts can knock Dylan back and deal damage.
Use this pattern for every ordinary speaker encounter:
- Observe its loop instead of chasing directly behind it.
- Identify the spots where it pauses.
- Avoid standing in the path of an imminent blast.
- Sprint in during a pause and use the interaction prompt immediately.
- Reposition and repeat if it escapes before containment completes.
The Museum of Curiosities holds another speaker, but reaching it requires access to the West Incursion Zone and the Shift ability. If the entrance is blocked by a Hiss barrier, trace the red energy trails outward to locate the three Hiss nodes powering it.
| Museum barrier node | Location |
|---|---|
| South node | On the shifted vertical road south of the museum |
| West node | Along the raised or vertical road west of the museum |
| Northeast node | At the end of the laser-filled alley northeast of the entrance |
Destroy all three nodes, then enter the museum. Read the material at the reception counter if you want added context, then use the red button near the speaker at the back. The speaker begins moving around the exhibition space; wait for a stop in its route and contain it.
The Auction House in Downtown provides another speaker. Reach the Dense Patterning area using Shift routes northwest of the Oldest House, clear the rooftop enemies, and enter through the newly accessible door. Speak with the civilian overlooking the room to trigger the speaker encounter. As before, learn its movement pattern and contain it when it pauses.
After this encounter, thoroughly search the Auction House. The notes and recording here point Dylan toward the Auction Buyer’s Apartment and explain more about the speaker set.
Find the apartment speaker and confiscated subwoofer
The Auction Buyer’s Apartment is in Central’s eastern area. Go to the third floor and enter the open apartment to find the Exchange Location Note. A coffee shop lies west of the building, and nearby Hiss must be defeated before entering.
Inside the coffee shop, interact with the speaker on the table. It escapes outdoors, so follow it into the surrounding area and contain it during one of its brief stops. This is generally easier if you clear remaining enemies first, since incoming attacks can interrupt your approach.
The final component is the confiscated subwoofer. Speak to Langston near the Field Office in Central. He provides the Oldest House Storage room keycard, granting access to an SR Clearance Level door near Executive Research.
| Objective | Where to go | What to do |
|---|---|---|
| Get the keycard | Field Office, Central | Speak with Langston |
| Reach Executive Research | Oldest House | Take the elevators into the research area |
| Find the storage room | Near the Executive Research shelter | Use the SR Clearance door |
| Trigger the encounter | Inside the storage room | Interact with the subwoofer |
| Contain the subwoofer | Same research area | Defeat Hiss, then catch it after it flees |
From the Oldest House entrance, travel upward through the main route toward Executive Research. Once there, descend using the second elevator. Turn left after exiting, locate the shelter area, and check the nearby SR-cleared room.
Interacting with the subwoofer starts a fight and makes it escape. Defeat the Hiss that spawn before focusing on the moving device. Its chase works like the speaker encounters, but combat pressure makes clearing enemies the safer priority.
Once all five components are secured, fast travel or return normally to the Auction House in Downtown. Interact with the couch near the civilian to begin placing the recovered equipment.

Complete the Auction House ritual
The ritual requires putting each item on its specific display surface. The placements correspond to clues from The SINKKI D50 Speaker Set note, so read it if you need an in-game reminder. Place the components carefully before activating the sequence.
| Component | Correct placement |
|---|---|
| Subwoofer | On the floor in the shallow pool |
| Speaker 1 | Glass surface on black boxes near the bottom of the stairs |
| Speaker 2 | Black stone slabs on the northern stage |
| Speaker 3 | Wooden bench on the upper side near the generators |
| Speaker 4 | Blue tarp hanging over the upper edge |
Once everything is in place, the equipment begins blasting. You must deactivate the four speakers quickly, then interact with the subwoofer. Plan a route before starting; the upper placements are close together, while the lower speaker and subwoofer require more travel.
A reliable order is to begin near the speaker at the black boxes, move toward the stage, climb to the wooden bench, then hit the speaker on the blue tarp. Finish at the subwoofer in the pool. The exact route can vary, but hesitation is what usually causes a failed attempt.
When the subwoofer is available, the ritual presents its final decision. There is no clearly ideal outcome, and the quest is intentionally unsettling either way.
- Turn the subwoofer off: The civilian asks for the gate to be closed. This choice ends the immediate manifestation, but the body does not survive.
- Turn the volume up: The ritual continues and appears to open a gate. The civilian survives in a disturbing altered state, suggesting multiple voices or consciousnesses are involved.
Both outcomes award the same quest reward, so choose based on how you want Dylan to respond to the civilian’s request and the danger posed by the gate. The longer-term consequences have not been officially confirmed.
FAQ
How many speakers are in the control resonant speaker quest?
The Complete Set requires four SINKKI D50 speakers plus one subwoofer. You find them around the Collector’s Apartment, Museum of Curiosities, Auction House, coffee shop near the Auction Buyer’s Apartment, and the Oldest House research area.
Why does the speaker keep escaping?
The speakers are designed to flee when approached and periodically emit forceful sound blasts. Watch the route until you recognize where it pauses, then interact during that brief stationary window.
Do I need Shift for The Complete Set?
Yes. Shift is needed to access important routes around the Museum of Curiosities and Downtown’s Auction House area. Complete the Parking Garage Incursion Fault first if those paths are unavailable.
Which subwoofer choice is best?
Neither result is clearly presented as a perfect answer. Turning it off closes the immediate gate but kills the civilian, while raising the volume keeps the civilian alive in a deeply altered condition. Both choices provide the same artifact reward.
What do I get for completing The Complete Set?
Completing the quest grants the Untapped Bout Guard artifact. It also contributes toward the broader goal of containing Altered Items.


