How Weapons Work

Control Resonant all weapons matter because Dylan’s Aberrant is the center of combat, replacing a conventional gun-first loadout with a transforming melee system. Your choices determine how quickly you build Falter, control crowds, apply status effects, and reach powerful finishers.

The Aberrant is split into three equipped categories: a Primary Form for standard attacks, a Secondary Form for heavier moves, and a Combo Finisher that extends a completed primary combo. Each category has a different job, so a strong build covers more than raw damage.

Weapon categoryCombat roleHow it activatesAvailable forms
Primary FormLight attacks and combo buildingPrimary attack inputStrike, Glaive, Cleave
Secondary FormHeavy attacks, utility, and FalterSecondary attack inputCrush, Drill, Extend
Combo FinisherA powerful combo-ending moveContinue a completed primary comboSix finishers

You begin with limited choices during the prologue, but you are not locked into one approach for the full game. Additional forms can be unlocked through the Aberrant progression system, then equipped from the Loadout menu.

Weapon upgrades also raise Aberrant Strength. That stat improves Dylan’s baseline Damage and Falter, so buying upgrades is useful even when you are investing in a form you do not currently have equipped.

CONTROL Resonant screenshot 5
Image: Steam

Primary Forms

Primary Forms set the tempo of every encounter. They are your most frequently used attacks and the route into Combo Finishers, making this category the foundation of a build.

Primary FormShape and styleBest useKey trade-off
StrikeFast dual bladesCritical hits and single targetsLimited crowd coverage
GlaiveBroad scythe-like weaponGroups, space control, and Power generationSlower attacks and fewer crit opportunities
CleaveAxe-like balanced weaponLift, back attacks, and Falter setupsLess specialized than the other two

Strike is the fastest option. Its rapid hits make it easier to reach a finisher quickly, while its critical-hit focus rewards aggressive dodging and close positioning. Choose Strike if you enjoy chasing down priority targets or want a build that strengthens finishers and combat abilities through frequent attacks.

Glaive swings through a much wider area. It is especially comfortable when minor enemies surround Dylan, since each attack can damage several targets and create breathing room. Its strong Power generation also suits players who want to cast combat abilities often. Glaive is a dependable first pick for encounters that feel crowded.

Cleave occupies the middle ground. It deals bonus damage from behind and has useful Lift interactions, including an early dodge attack that can send enemies airborne. Lifted enemies cannot fight back briefly, and Cleave upgrades can further reward attacking airborne or Faltered targets.

Use the form that solves your biggest problem:

  • Pick Strike when bosses or durable single enemies are slowing you down.
  • Pick Glaive when mobs are interrupting your combos or boxing you in.
  • Pick Cleave when you prefer positional attacks, crowd interruption, and a flexible middle path.
Video: CONTROL Resonant gameplay and trailer

Secondary Forms

Secondary Forms are heavier attacks with more specific utility. They are not usually your constant damage tool, but a well-timed secondary attack can stagger an enemy, crack defenses, create range, or prepare a target for abilities.

Secondary FormDamage profileMain utilityStrong matchup
CrushBluntHigh Falter, armor breaking, Lift upgradesArmored or airborne enemies
DrillSharpSustained contact damage and WeakenBosses and sturdy targets
ExtendRawBroad reach, cone coverage, timed charge bonusNearby groups and safer spacing

Crush turns the Aberrant into a massive hammer. Its charge attack delivers the highest Falter potential among the secondary forms, making it the natural choice for stagger-oriented builds. It can also break armor and interact with certain metal doors during exploration. If you want to force openings against heavy enemies, Crush is hard to replace.

Drill attacks in a straight line and can continue damaging a target after the initial hit. Its standout feature is Weaken, which makes enemies take more Damage and Falter from combat abilities. Drill has less crowd-control value than the other options, but it becomes more valuable as your ability collection grows and boss fights become longer.

Extend gives Dylan a sectional staff or whip-like attack with useful range. It can strike several enemies in a forward cone, and its charged attack rewards precise timing with extra damage and Falter. Extend is an excellent complement to Strike, whose quick attacks are powerful but narrow.

Secondary upgrades can substantially change their utility. Crush can gain a Lift effect, Extend can earn a full-circle swing, and Drill can gain greater reach. Eventually, all three can unlock a switch attack, adding a special move when you use their input outside the usual finisher flow.

CONTROL Resonant screenshot 6
Image: Steam

Combo Finishers and Loadout Builds

Combo Finishers unlock after reaching 15 Aberrant Strength. To trigger one, complete a primary attack sequence and continue pressing the primary attack button. They are the payoff for staying on offense, so match your finisher to what your Primary Form does well.

Combo FinisherGeneral focusUseful pairing
Concussive BeatdownFast Falter buildupStrike or Cleave with Crush
Uppercut SurgeLift and Power recoveryCleave airborne setups
Wide EdgeBurst damage and area coverageGlaive crowd control
Spin EdgeWide repeated hits and Power recoveryGlaive ability-focused builds
Spin PivotCritical-hit, Weaken, or Burn synergyStrike or Drill status builds
Spin OrbitRotational pressure and close-range coverageFlexible crowd-control setups

Concussive Beatdown is a practical answer when an enemy needs to be staggered quickly. It trades broad coverage for concentrated Falter, which can reduce the need to rely on Crush for every stagger opportunity.

Spin Edge is particularly useful with Glaive because it extends the wide-hit playstyle and can restore substantial Power when multiple enemies are caught in the attack. More Power means more opportunities to use shields, projectiles, turrets, and other combat abilities.

Try these early build directions:

  • Crowd control: Glaive, Crush, and Spin Edge. Use wide attacks to build Power, then hammer high-priority enemies into Falter.
  • Boss pressure: Strike, Drill, and Concussive Beatdown. Stay close, exploit critical opportunities, apply Weaken, and cash in with rapid Falter.
  • Lift and disruption: Cleave, Crush, and Uppercut Surge. Raise enemies, keep them from retaliating, and build around damage against airborne targets.
  • Balanced range: Strike, Extend, and Wide Edge. Strike handles priority targets while Extend and Wide Edge compensate for its tight attack range.

Do not treat rankings as permanent rules. Glaive may feel best in a crowded zone, while Drill can become the better answer for a boss with a large health pool. The ability to unlock and swap forms encourages adapting instead of forcing one loadout through every encounter.

FAQ

What are all weapons in Control Resonant?

Control Resonant all weapons are Aberrant Forms divided into three groups: Primary Forms (Strike, Glaive, and Cleave), Secondary Forms (Crush, Drill, and Extend), and six Combo Finishers: Concussive Beatdown, Uppercut Surge, Wide Edge, Spin Edge, Spin Pivot, and Spin Orbit.

Can you use every weapon at once?

You can unlock multiple forms, but equip one Primary Form, one Secondary Form, and one Combo Finisher at a time. Change equipped choices through the Loadout menu after unlocking them.

What is the best starting weapon?

Glaive is a forgiving early choice for groups because of its wide attacks and Power generation. Strike is stronger for fast critical-hit pressure, while Cleave is best for players who want Lift effects and positional damage.

Which Secondary Form should I choose first?

Crush is the simplest all-purpose recommendation because it builds heavy Falter and breaks armor. Choose Drill for sustained boss damage and Weaken, or Extend when you need reach and crowd coverage.

Do weapon upgrades affect unequipped forms?

Yes. Upgrades contribute to Aberrant Strength even if the upgraded form is not equipped. Increasing Aberrant Strength improves Dylan’s base Damage and Falter, making broader investment worthwhile.